Showing posts with label photography. Show all posts

Showing posts with label photography. Show all posts

QR Codes in PE

So... QR Codes (quick response codes) are basically a matrix style barcode that allows you to store information to be shared with others. The information can be anything from an image, a web address, a calendar event, a phone number or just some plain old text. The great thing about these little fellas is that they are cross platform... meaning it doesn't matter if you're using iPhones/iPads,Windows or Android systems. The most common use of QR Codes in the world at large appears to be linking the user to a website. Examples of QR Codes can be seen in magazines, newspapers, on shop front windows and on advertising images. So in short a QR Code looks like this:

Scan to go to It Inside PE Outside


As you can see if that little square matrix is placed on the corner of a big picture advertisement for say Nike, users could scan (using a device with a camera and a QR scanning app) the code which could have been generated to link people to the Nike website, or even to a specific page on their website (Mid year Sale anyone?). Sounds great you're thinking... but what use have I for that in my PE class? How do I even make my own QR Codes? Good questions worthy of an answer!

How QR Codes could be used in PE classes:


  • Station work. 
Rather than printing sheets of paper that explain what students should be doing at each station, why not generate permanent instructions/information that exist either on a website (school Intranet) or as just plain text instructions/information. Create codes for each station and then just print and place those at each station. Students can then move from station to station and gather the needed information to complete set tasks.

How might this look? 
PRACTICAL LESSON: How about we use fitness testing as our example? Have stations set up around the court (such as vertical jump, sit and reach, ball-wall toss) and place a QR code on the wall beside each test. Students move to the station and scan the code. The code then provides them with all the information they require to complete the test correctly. You could even have a second code underneath for them to scan after completing the test to see where their results fall in relation to the scale.

THEORETICAL LESSON: How about we use the sexual health unit as our example of how QR codes can be used in a theory based lesson. Put together small web pages of information about each Sexually Transmitted Infection (STI). Develop QR Codes that will link students to each STI individually. Place these around the room and provide generic questions on the board. Students can then move about and develop their own "Fact Sheets" on each STI. Generic questions can be as simple as "how is it transmitted? how is it treated? how is it prevented?" etc.

Stations could be self run



  • Orienteering.
Create an orienteering course that uses QR Codes at each point to provide the next clue/direction for students following the course.

How might this look?
Create plain text clues that provide students with the next point on their map. When they make it to the correct destination a QR Code could be visible for them to scan providing them with their next coordinates.
Have students in pairs develop their own codes and trails for another pair in the class to then try out.

Scanning for the next coordinates?

How to create QR Codes:

So you've got some ideas but now you want to know how to create these little pixelated squares of fun! Well truth be told there are a variety of ways... all depending on whether you're using a phone, an iPad or your PC... so lets explore!

Android phone/tablet then check out:
 QR Droid
This little app allows you to scan QR Codes, create your own, decode codes and keeps a history for you as you play.




 
iPhone/iPad then check out:
Qrafter
EasyQR
Qrafter or EasyQR (there are also loads of free "scan" apps so be sure to find one that allows you to create codes as well as scan).








 
PC check out the following links to assist you in making QR Codes:
http://qrcode.kaywa.com/
http://www.qurify.com/en/
http://www.qreasy.com/


Each of the above platforms work in a similar way, you type or select the item to be turned into a QR Code then allow the app/website to create the code, then you simply save the code as an image and then it's ready for you to print or to email etc


So there you have it, that's QR Codes in a nutshell (ok in a website that looks nothing like a nutshell but you get me). The advantages of having QR Codes is that more information can be delivered at once than if you were to stand in front of the class and just talk it out. It means you can mix up the lesson and students can work at their own pace, and it also means you can mingle with your students and take the time to assist them where they need it most.

That's all I have on this for now, but if you've got a great QR Code idea let us know! You can add it in the comments section of this blog
Peace out fellow PE Geeks!

It's as easy as a click and a snap!

So you're planning your lessons for the future and you know you want to use technology in your class room because it's the new thing that everyone is doing... the problem is your school doesn't have iPads or laptop/notebooks for every students. Never fear! All you need are cameras!



In this day and age most students (Study) have a smart phone of some capacity with most carrying the ability to take photos. This provides the way in where school budgets perhaps can't. Photo taking abilities in the classroom can enhance and alter the way an activity is conducted, however there needs to be a common understanding of why the camera/phones are being used, and also what is considered an appropriate use of these tools.
The variety of smart phones available is astounding...


Taking the time with your students to discuss and develop a set of agreed upon terms regarding the potential use of camera/phones within certain lessons is well worth the time. When all students feel that they have had a say in what will be the governing rules over a tool that they will be allowed to bring into the classroom they certainly feel the experience is more authentic overall. Never assume that they will know instantly what is appropriate and what is not when it comes to the taking of photos and the use of phones within the classroom.

Good questions to ask when developing guidelines for phone/cameras include:
- Should permission be sought prior to taking a photo of someone? Why/Why not?
- What should be done with photos once they are taken?
- How can we use these to our advantage in class?

So now you've all agreed on rules regarding the use of cameras within the classroom... where to from here?

How about the following ideas:
 - Photo clue orienteering
 - Trio Film Coaches




What is.... Photo Clue Orienteering/Scavenger Hunting...

The school ground becomes the hunting grounds as you provide your students with cryptic clues for them to solve. This can be done a variety of ways with the aim of the challenge for students to make their way from one place to another via the clues provided.

I always start with this activity when looking at an orienteering unit. It's a great lead in activity and by the end you can have students discussing the difference between orienteering, rogaining and scavenger hunting. The only down side to this activity is the prep work you as the teacher needs to do prior to the unit, however set it up properly the first time and you can have a handy activity to repeat year after year.

Prep work: Prior to teaching the unit you will need to photograph your cryptic photo clues. I went around the school and took about 20-30 random photos of odd little things that exist in the school. I took photos of the tops of poles, edges of buildings or signs, parts of fencing, taps and drains. The aim of the photos taken is that they are hard to determine what they are at first glance. I then printed and laminated 5 copies of each photo with a number assigned to the back of each. I also created a tabled sheet that had as many rows as there are photos and three columns for students to track their progress. The last thing I created was an aerial map view of the school via Google Maps. I put a simple grid over the map image and created coordinates for the map. I then printed and laminated around 8 of these.
Example of map

Example of results form given to students




Activity in action: After introducing what the aim of scavenger hunting is I asked the students to get into teams of no more than 4.
Each team needs to ensure they have:
- someone with the ability to take photos
- someone to record coordinates of located photo clues
- someone to carry and read the map
- someone to hold onto the cryptic clues that they are given by the teacher.

I then hand each team 2 of the many different photo clues and send them out with the following challenge "Step 1: Get a photo that shows the cryptic clue and it's surroundings and include your team in the photo.
Step2: Try to determine which square on your map grid the location of your clue is at and record it on your sheet."
Cryptic Clue example
Example of photo to be taken including team,cryptic clue and it's surroundings


What happens next is students take off running to where they think they remember seeing something in the school that resembles the cryptic clue. The photograph becomes evidence to show they made it to each destination. If a cryptic clue card proves to be too hard they can trade it in for a different card at any time. The beauty of having them return to base after finding each 2 clues means you can control how long they have until times up. An alternative option is to print the clues onto a sheet and number the photos on the sheet and provide each team with all the clues and an end time when they need to return to base (the classroom).

The next step after they've had a blast running around doing this activity is to have them create their own set of cryptic clues to challenge another team with. I've even had students use photo editing apps on their phones to change the colours of their clues or alter them slightly for added difficulty.






What is.... Trio Film Coaches...

Trio Film Coaches is a great way to use photo/video analysis during skill development when doing any sport unit.

Simply have students break into threes and provide them with a series of skills to practice. They are to take it in turns to practice a skill whilst one of the three films the skill. Threes work best as one can film whilst the other two act on the skill, this is particularly handy for most team related sports. The trick to getting this working well is to set a routine that stays the same regardless of the sport unit being looked at. Prep work is minimal but the benefits of the activity are immense.

Prep work: Be prepared to model this first so that students are aware of the aim and potential outcomes of doing such an activity. If you have time, film yourself twice performing a skill prior to the lesson. Have one film of you performing a skill incorrectly and one film of you performing a skill correctly and show it to the class then open up discussion "which was the correct way to perform that skill? Why do you say this? What benefit can we get from watching ourselves perform a skill?"
Inform students that they will be working together in threes to film themselves performing different skills throughout the year to reflect on their skill development. Be sure to develop a routine when it comes to film sessions so that you only need to announce to students to get into their trios and they'll then know to repeat what they have done previously.
For analysis you can create either a peer assessment form for the two coaches of the third person to fill out regarding the person they filmed OR alternatively a self evaluation form where students use the video and any advice from their peers to analyse their performance of the skill and highlight where things went right and what needs to be improved.

Activity in action: Introduce the skills you wish to be the focus of the session (Softball pitch). Demonstrate the skill correctly and highlight the main teaching points of the skill as per usual. Have students practice the skill as you normally would. Before moving onto the next skill that you would teach during the unit stop and announce that the drill they just practised is this unit's "skill to film" and ask them to get into their trios.
Students then have the opportunity to film each other performing the skill they just practised and then time after the filming is set aside to analyse and evaluate.



The next step of course is to get your hands on some great video analysing apps that allow you to draw on the video to get angles of release, lines and angles of limb positions, weight and balance movement etc I personally use Excelade and Swing Plane HD on the iPad. Coaches Eye is another ripper too.



There are of course hundreds of different ways to use cameras or smart phones within the classroom to enhance the learning experience. In future blog posts I'll be sure to explain Google Goggles, QR Codes and other handy apps so be sure to stay tuned.
If you like what you've read, share it around with others. If you have a question be sure to ask in the comments section. If you've got a suggestion for a lesson idea let us know that too! Until next time peace out!