Showing posts with label apps. Show all posts

Showing posts with label apps. Show all posts

Back to school for 2014!

Well it's the start of the new school year and I've been busy plotting what I will be attempting to do in my classes for 2014. Last year I made the decision to not reapply for my role as head of department in an attempt to give myself more time to change my practice and to hopefully assist the HPE team in a more grass roots kind of way. I've set some goals that I will slowly map out at the start of the this term to ensure that they are successful! They are:

1.) To scaffold my lessons to provide a more challenging environment for more of my students. I'll do this by creating a variety of tiered assessment pieces that will provide students with choice when it comes to being assessed. The use of Stile will assist with this.

Example of how my classes look to me.
I can create lessons and then drag them up when I'm ready for students to do them.


Stile is a relatively new comer to the world of cloud based education. We had an opportunity to trial their system within our school last year and many of us loved it and asked for it to continue on so management ticked that box for us. In it's most basic form it allows you to create "online worksheets" for students to complete and once they have you can correct it online and send them individual feedback. I'm hoping to use it on the next level up though by creating a more "flipped classroom" look with explanatory videos to be created on a host of topics from healthy eating right through to how to swing a golf club. If I model the videos right... I'm hoping the students will make their own in return with the use of their iPads.

What a lesson looks like (mixture of introductory video and then exploratory style questions.

2.) To increase the amount of meaningful feedback being given to students and to do so in a timely fashion. My goal is to construct better tasks that assist me in enhancing the quality of feedback given to my students. I also hope to construct a series of self assessing items using various ICT tools.
I'm hoping to do this using a variety of tools including:
iDoceo is an app I picked up last year. It's not a free app but it has been worth the money spent. It's everything in one for me in terms of a "teacher's chronicle" so much so that I didn't buy a hard copy book this year to record student progress and marks.

Example of iDoceo at work.


3.) To continue being a leader within my school when it comes to integrating tech tools in a meaningful way both in and outside the classroom.

I love being able to show my colleagues new and exciting ways to do something, as well as just introducing new tools. The main reason is because I strongly believe that we're more powerful as a team than as individuals and whilst I can think of how to use new tools I'm forever impressed by the new things I learn from my colleagues.

I have other exciting plans too but I might save them for future posts!

So what are your goals for 2014?

Exit Tickets for differentiation!

Using Socrative for Differentiation within your classes...


What is Socrative?
Socrative is a free web based application that has become very popular in education in the last couple of years. The best thing about it is that only the teacher needs to sign up for an account and students only need to know their teacher’s room number.


What does it do?
You can create quizzes that are either teacher paced or student paced. The quizzes can be Multiple choice, T/F or Short Answer in nature. You can also create Exit Tickets which are the main focus of this blog post.


So differentiation is involved how?
Exit Tickets gauge exactly where your students are at by the end of a lesson with a quick series of questions for students to answer. This information is compiled in a excel file for you to skim over at the end of a lesson or series of lessons. This will allow you to alter lesson ideas to suit students and their learning needs.

So just what is an “Exit Ticket?” you ask? Well in it’s simplest form it is a short survey filled out at the end of a lesson. They are becoming common practice at the end of most sessions at any PD conference to allow presenters and hosts to gauge how successful the sessions run were. Questions are usually in a poll or short answer form and are designed to be completed quickly by participants leaving your lesson.



So let’s have a look at how it all works.


You will need to create/sign up for a Teacher’s Account, and then it’s all systems go!




Students will need access to the internet and either the website http://socrative.com/ or they can have the Student version of the app (available free on both apple and android devices). I have both apps on all my devices in case I ever need to be a “student” as well.

When you sign into Socrative as a teacher you are greeted with this view:

Click to enlarge - Exit Ticket is 2nd from the bottom of image.

There is a standard or default Exit Ticket already available and does the job nicely (I use it). When you select it, it will become active in your "Socrative room" and students can now join your room to fill out their Exit Ticket. You get an overall live view that allows you to see how many Tickets have been submitted as they happen it looks like this:

The student log in is really basic, they only need your room number which is always visible on your summary page. I place my number (which never changes) on the board and ask the students to record this down in their diary or in a note on their device for future reference.
Student Log in view.

Students filling out the default Exit Ticket available will be asked the following 4 questions:
  • Their name
  • How well did you understand today's material? (Multiple Choice)
  • What did you learn today? (Short Answer)
  • Please solve the problem on the board. (Short Answer)

When they fill out the last question they have an option to just Finish the Exit Ticket or to Finish and then allow someone else to fill it in out after them. The flexibility of this meant that I could use this in a class with a limited number of devices or a class where everyone had a device.


The results are compiled and you have the option of downloading the report or emailing the report to yourself for later viewing. If you are using the mobile app you only have the option to email to yourself.

How would you like this data you have just collected?
The information is sent to you in an excel document with each question/answer in a column and each student/responder in a row, you can simply scroll across to see how a student went individually or scroll down to see an overall result for a certain question.

This works well in both theory and practical classes as the main aim is to assess whether students have felt that they have learnt something or have been challenged in their way of thinking. You might find in the first couple of attempts of doing this that students will be tempted to be silly or even untruthful in their answers especially if reflecting and reviewing their progress isn't a regularly occurring practice for them. Don't be put off though, instead ensure that this practice is a regular event and that it is always consistent. Students will come to develop self reviewing skills as a result and you will soon find that they are quite descriptive in their responses to the answers in their Exit Ticket, thus building on the class practice with you as opposed to waiting for you to just deliver the content and hoping that it is something that will engage and challenge them.

The great thing is it also provides feedback to the teacher instantly that may help them determine why a lesson wasn't as successful as they thought it would be when planning it.

Give it a go! You could be surprised at the results.




How I keep student work - Digital Portfolios

So I'm back! It's been a very busy year this year with my school making some big changes but I'm here tonight to share what I've been doing in the classroom. I've been wanting a more permanent way to monitor my students progress as I work with them throughout the year, I also wanted to model a practice for my Year 9 students who each have access to an iPad.

I’ve started using  the app  “Easy Portfolio” which was developed by #pegeek MrRobbo. This app has changed the way I record student progress within my class. It did involve a little bit of setting up at the start (entering students/classes) but I’m so glad I took the time. Now I want to share with you all what I’ve been doing with it (see the comic strip below).


Firstly  I  created my  classes  as  “groups”  and  then  created  a  “portfolio”  for  each student  within each group/class. Now when I tap on a student’s name I’m presented with a portfolio that is broken up into file types (Video, Images, Audios, Notes, URLS, Docs). So when my year 9 or 10 classes submit work I ask them  to send  their  files as a PDF document  (Pages, Keynote etc will offer this option) and I save their attached  work  into  their assigned portfolio. This has been  fantastic as  I can monitor student progress whenever  I want  to. I can have students submit what they have done in the day’s lesson every time we meet or I can simply ask them to submit assessment tasks for me to save as a record.


When I mark a rubric  I save a copy of the rubric to their portfolio as well. As for my classes that don’t have iPads I just simply take photos of everything. I recently had year 7’s complete an assignment on Melanomas they all handed in their proudly constructed assignments and  I photographed  the work and then photographed the  hard  copy of the rubric I marked prior  to handing back to students. This ends up being a great resource when parent/teacher interviews come around.



Some of the uses of the Easy Portfolio App


What I really love though is that I can film my students performing skills in a variety of skill development lessons which I can then use to review one-on-one with the student. Video analysis is a powerful tool when used right and can correct technique issues faster than any verbal or demonstration style  instruction given by a coach. The goal for me is to film regularly enough to then hopefully capture skill improvement during a unit of work. I can then keep  this database of videos for reporting as well as parent/teacher interviews. The app also allows me to email any items in the portfolio to the student, parents or homeroom teacher. I can also back up my files using my Dropbox account.

So that's what I've been up to recently, tell me how you keep track of your students, do you have a great suggestion for us fellow #pegeeks? How important is it to track student progress in a Phys Ed class? What do you like to have on your table when meeting parents at interview time?

Stay tuned, my reporting period is nearly over and I aim to update this blog again soon!

Apps I Wish My Students Would Use...

So I just finished scrolling through my twitter feed and saw a blog post titled "Apps I Wish My Students Would Use" from thephysicaleducator.com and it got me thinking... what Apps would I love to know my students are using outside of school that have a direct correlation to Health or Physical Education? If I could give them a gentle guiding towards some key apps which would they be? These are 4 favourites!

MapMyRide - MapMyWalk - MapMyRun 

These little apps are neat! You enable the GPS settings on your device and hit "record" and go on your merry way. It maps out where you travel during your workout and provides results including: distance, average pace, time taken and speed. The results including the map are kept journal style and can be accessed later on via the app, or the website. Meaning users can review their week, can share with others (there is an online community associated with the website) or users can just revisit older workouts and try to better them. The other neat thing is members can set themselves goals to achieve with a variety of parameters for consideration to make the goals more achievable. Members can share their achievements via social networks as well, meaning students could continue to encourage one another. The best thing is this app is available on both Android and iOS.


MyFitnessPal


This app is a great way for students to monitor their exercise and  nutrition. Users log their workouts and what they have consumed throughout the day. They can add friends and share their progress with one another. The food bank is extensive as is the exercise bank, meaning most things can be found and added to the daily log book. Just like with MapMyRide/Run/Walk members can set goals and track their progress. This app is also available across most platforms including Android and iOS and the website is a great place to stop as well.


Nike Training

I've mentioned this app on the blog before and still have faith in it's ability to give students a good workout, particularly those who are self motivated. I've shared this with a few students who have either told me that they enjoy working out by themselves or that they want to work out but can't access/afford a gym. It's only available on iOS at this stage but is worth the large download with a variety of workouts available to try.




Zombies Run!

Ever heard the excuse "I'm not going to run unless I'm being chased"? Well this app provides just that... Plug your headphones in, hit play and start running. The app is clever and suits interval training as well as continuous. As you run you are involved in a story that includes the growl of chasing zombies (meaning you need to go faster or risk fictional death) and the GPS means your run gets included into the story with suggestions for side streets to gather "supplies" to help you on your run. This app certainly appeals to students who are enjoying the recent rise in zombie popularity.

QR Codes in PE

So... QR Codes (quick response codes) are basically a matrix style barcode that allows you to store information to be shared with others. The information can be anything from an image, a web address, a calendar event, a phone number or just some plain old text. The great thing about these little fellas is that they are cross platform... meaning it doesn't matter if you're using iPhones/iPads,Windows or Android systems. The most common use of QR Codes in the world at large appears to be linking the user to a website. Examples of QR Codes can be seen in magazines, newspapers, on shop front windows and on advertising images. So in short a QR Code looks like this:

Scan to go to It Inside PE Outside


As you can see if that little square matrix is placed on the corner of a big picture advertisement for say Nike, users could scan (using a device with a camera and a QR scanning app) the code which could have been generated to link people to the Nike website, or even to a specific page on their website (Mid year Sale anyone?). Sounds great you're thinking... but what use have I for that in my PE class? How do I even make my own QR Codes? Good questions worthy of an answer!

How QR Codes could be used in PE classes:


  • Station work. 
Rather than printing sheets of paper that explain what students should be doing at each station, why not generate permanent instructions/information that exist either on a website (school Intranet) or as just plain text instructions/information. Create codes for each station and then just print and place those at each station. Students can then move from station to station and gather the needed information to complete set tasks.

How might this look? 
PRACTICAL LESSON: How about we use fitness testing as our example? Have stations set up around the court (such as vertical jump, sit and reach, ball-wall toss) and place a QR code on the wall beside each test. Students move to the station and scan the code. The code then provides them with all the information they require to complete the test correctly. You could even have a second code underneath for them to scan after completing the test to see where their results fall in relation to the scale.

THEORETICAL LESSON: How about we use the sexual health unit as our example of how QR codes can be used in a theory based lesson. Put together small web pages of information about each Sexually Transmitted Infection (STI). Develop QR Codes that will link students to each STI individually. Place these around the room and provide generic questions on the board. Students can then move about and develop their own "Fact Sheets" on each STI. Generic questions can be as simple as "how is it transmitted? how is it treated? how is it prevented?" etc.

Stations could be self run



  • Orienteering.
Create an orienteering course that uses QR Codes at each point to provide the next clue/direction for students following the course.

How might this look?
Create plain text clues that provide students with the next point on their map. When they make it to the correct destination a QR Code could be visible for them to scan providing them with their next coordinates.
Have students in pairs develop their own codes and trails for another pair in the class to then try out.

Scanning for the next coordinates?

How to create QR Codes:

So you've got some ideas but now you want to know how to create these little pixelated squares of fun! Well truth be told there are a variety of ways... all depending on whether you're using a phone, an iPad or your PC... so lets explore!

Android phone/tablet then check out:
 QR Droid
This little app allows you to scan QR Codes, create your own, decode codes and keeps a history for you as you play.




 
iPhone/iPad then check out:
Qrafter
EasyQR
Qrafter or EasyQR (there are also loads of free "scan" apps so be sure to find one that allows you to create codes as well as scan).








 
PC check out the following links to assist you in making QR Codes:
http://qrcode.kaywa.com/
http://www.qurify.com/en/
http://www.qreasy.com/


Each of the above platforms work in a similar way, you type or select the item to be turned into a QR Code then allow the app/website to create the code, then you simply save the code as an image and then it's ready for you to print or to email etc


So there you have it, that's QR Codes in a nutshell (ok in a website that looks nothing like a nutshell but you get me). The advantages of having QR Codes is that more information can be delivered at once than if you were to stand in front of the class and just talk it out. It means you can mix up the lesson and students can work at their own pace, and it also means you can mingle with your students and take the time to assist them where they need it most.

That's all I have on this for now, but if you've got a great QR Code idea let us know! You can add it in the comments section of this blog
Peace out fellow PE Geeks!

Top 5 PE Apps worth your time

There are so many blog posts floating around the blogosphere recommending this app or that app that often it's hard to determine which apps are worthwhile getting, and which apps are just being promoted by the app creators. The other killer is that there are so many apps that are similar to one another that it makes it even harder to get something worthwhile at all.
As teachers, we're far too busy to sit down and try out app after app until we find one that does the job... we also don't have the time to learn how to use the app... only to then teach students how to use the app too. So to help ease the world of apps a little allow me to share with you the top 5 PE apps I have used in class and therefore know work well!

1. iMuscle ($4.99)


This is a killer app! Forget your Anatomy textbook... this app smashes it out of the ballpark! It can be used as a standard "okay let's look at the muscles in the leg" tap on and read the label/name of the muscle... or it can be used as a powerful resource that demonstrates complete with moving clips how to exercise each muscle. So whether you want to use it to explain muscle movements (flexion/extension) or you want to show your star athlete's why they are doing the exercise that you just prescribed to them... you just know visually this app just makes sense. Professionals in the medical fields are loving this alternative way to demonstrate things to their clients too by the way.

The App in Action

2. TimeMotion (Free)


This little app is simplistic in design and functionality. The app is used simply to record how long a player spends doing the following: Running, jogging, sprinting, walking, standing etc. Have students monitor someone in their class as they participate in a game. All they need to do is tap whatever is occurring as it occurs. When the game ends they hit "Stop" and ta-da! an instant break down of how long their player spent doing each movement type. They can record the data and discussion can then take place on the value of knowing how hard players work in a team environment.

The app in Action


3. Nike Training Club (Free)

Want to punish your students? Want to make them work out but allow them to select their own say 15 minute work out? Then this app is fantastic! But be warned for those who aren't involved in regular moderate to vigorous exercise the workout can prove to be brutal. The great thing about this app is the majority of exercises to be completed in any workout require minimal to no equipment. You can preview the list of exercises in the list prior to engaging in it to allow injuries or weak spots to be protected or targeted. You can select how long the workout will go for and the best thing is each exercise comes with an instructional video demonstrating the exercise. Students love the freedom of selecting what they want to work on, they can even play music with the app to keep them motivated as it counts down the time left.
Apps like this one are great discussion tools too in regards to whether they really are beneficial for people wanting to build on fitness, the risk of uninformed people using the wrong apps in the pursuit of weight loss and dealing with body/self-esteem issues is a worthwhile conversation to have.

The App in Action


4. AIDSinfo (Free)

This app is brilliant when it comes to looking at health related issues on a global scale. Information is updated and relates of course to the AIDS epidemic including life expectancy, risk of infection rate even education regarding AIDS. Just tap on the country of interest to find the facts and figures. Have students compare countries/continents. Great way to create discussion and debates can result with great use of factual information.


The App in Action

5. Tap Roulette (Free)

This is the best app I have in my bag of tricks and it's best when it comes to picking who gets to go first, who starts with the ball, who gets to be captain, who gets to start on the bench and so on. This app beats flipping a coin because it allows for you to incorporate more than 2 teams in the picking. I often have my class split into three teams with one team resting on the bench/umpiring/scoring whilst the other two teams play (great strategy when you have too many players for games like basketball, netball, handball and indoor soccer). All teams select a captain who then meets me with my iPad on the court. I ask all three captains to place one finger on the black section of the screen and I hit "Pick Finger" The app then randomly picks one of the fingers to highlight. The captain belonging to that finger can then inform their team they're on the bench first.

The App in Action

So there you have it! These are by far my favourite apps at the moment as they're easy to use and act as the perfect tools without becoming cumbersome... and the best thing... you don't need to "learn how to use the app".

Keep checking back, subscribe and tell your PE friends I'm planning to keep the ball rolling on this bad boy of a blog!

It's as easy as a click and a snap!

So you're planning your lessons for the future and you know you want to use technology in your class room because it's the new thing that everyone is doing... the problem is your school doesn't have iPads or laptop/notebooks for every students. Never fear! All you need are cameras!



In this day and age most students (Study) have a smart phone of some capacity with most carrying the ability to take photos. This provides the way in where school budgets perhaps can't. Photo taking abilities in the classroom can enhance and alter the way an activity is conducted, however there needs to be a common understanding of why the camera/phones are being used, and also what is considered an appropriate use of these tools.
The variety of smart phones available is astounding...


Taking the time with your students to discuss and develop a set of agreed upon terms regarding the potential use of camera/phones within certain lessons is well worth the time. When all students feel that they have had a say in what will be the governing rules over a tool that they will be allowed to bring into the classroom they certainly feel the experience is more authentic overall. Never assume that they will know instantly what is appropriate and what is not when it comes to the taking of photos and the use of phones within the classroom.

Good questions to ask when developing guidelines for phone/cameras include:
- Should permission be sought prior to taking a photo of someone? Why/Why not?
- What should be done with photos once they are taken?
- How can we use these to our advantage in class?

So now you've all agreed on rules regarding the use of cameras within the classroom... where to from here?

How about the following ideas:
 - Photo clue orienteering
 - Trio Film Coaches




What is.... Photo Clue Orienteering/Scavenger Hunting...

The school ground becomes the hunting grounds as you provide your students with cryptic clues for them to solve. This can be done a variety of ways with the aim of the challenge for students to make their way from one place to another via the clues provided.

I always start with this activity when looking at an orienteering unit. It's a great lead in activity and by the end you can have students discussing the difference between orienteering, rogaining and scavenger hunting. The only down side to this activity is the prep work you as the teacher needs to do prior to the unit, however set it up properly the first time and you can have a handy activity to repeat year after year.

Prep work: Prior to teaching the unit you will need to photograph your cryptic photo clues. I went around the school and took about 20-30 random photos of odd little things that exist in the school. I took photos of the tops of poles, edges of buildings or signs, parts of fencing, taps and drains. The aim of the photos taken is that they are hard to determine what they are at first glance. I then printed and laminated 5 copies of each photo with a number assigned to the back of each. I also created a tabled sheet that had as many rows as there are photos and three columns for students to track their progress. The last thing I created was an aerial map view of the school via Google Maps. I put a simple grid over the map image and created coordinates for the map. I then printed and laminated around 8 of these.
Example of map

Example of results form given to students




Activity in action: After introducing what the aim of scavenger hunting is I asked the students to get into teams of no more than 4.
Each team needs to ensure they have:
- someone with the ability to take photos
- someone to record coordinates of located photo clues
- someone to carry and read the map
- someone to hold onto the cryptic clues that they are given by the teacher.

I then hand each team 2 of the many different photo clues and send them out with the following challenge "Step 1: Get a photo that shows the cryptic clue and it's surroundings and include your team in the photo.
Step2: Try to determine which square on your map grid the location of your clue is at and record it on your sheet."
Cryptic Clue example
Example of photo to be taken including team,cryptic clue and it's surroundings


What happens next is students take off running to where they think they remember seeing something in the school that resembles the cryptic clue. The photograph becomes evidence to show they made it to each destination. If a cryptic clue card proves to be too hard they can trade it in for a different card at any time. The beauty of having them return to base after finding each 2 clues means you can control how long they have until times up. An alternative option is to print the clues onto a sheet and number the photos on the sheet and provide each team with all the clues and an end time when they need to return to base (the classroom).

The next step after they've had a blast running around doing this activity is to have them create their own set of cryptic clues to challenge another team with. I've even had students use photo editing apps on their phones to change the colours of their clues or alter them slightly for added difficulty.






What is.... Trio Film Coaches...

Trio Film Coaches is a great way to use photo/video analysis during skill development when doing any sport unit.

Simply have students break into threes and provide them with a series of skills to practice. They are to take it in turns to practice a skill whilst one of the three films the skill. Threes work best as one can film whilst the other two act on the skill, this is particularly handy for most team related sports. The trick to getting this working well is to set a routine that stays the same regardless of the sport unit being looked at. Prep work is minimal but the benefits of the activity are immense.

Prep work: Be prepared to model this first so that students are aware of the aim and potential outcomes of doing such an activity. If you have time, film yourself twice performing a skill prior to the lesson. Have one film of you performing a skill incorrectly and one film of you performing a skill correctly and show it to the class then open up discussion "which was the correct way to perform that skill? Why do you say this? What benefit can we get from watching ourselves perform a skill?"
Inform students that they will be working together in threes to film themselves performing different skills throughout the year to reflect on their skill development. Be sure to develop a routine when it comes to film sessions so that you only need to announce to students to get into their trios and they'll then know to repeat what they have done previously.
For analysis you can create either a peer assessment form for the two coaches of the third person to fill out regarding the person they filmed OR alternatively a self evaluation form where students use the video and any advice from their peers to analyse their performance of the skill and highlight where things went right and what needs to be improved.

Activity in action: Introduce the skills you wish to be the focus of the session (Softball pitch). Demonstrate the skill correctly and highlight the main teaching points of the skill as per usual. Have students practice the skill as you normally would. Before moving onto the next skill that you would teach during the unit stop and announce that the drill they just practised is this unit's "skill to film" and ask them to get into their trios.
Students then have the opportunity to film each other performing the skill they just practised and then time after the filming is set aside to analyse and evaluate.



The next step of course is to get your hands on some great video analysing apps that allow you to draw on the video to get angles of release, lines and angles of limb positions, weight and balance movement etc I personally use Excelade and Swing Plane HD on the iPad. Coaches Eye is another ripper too.



There are of course hundreds of different ways to use cameras or smart phones within the classroom to enhance the learning experience. In future blog posts I'll be sure to explain Google Goggles, QR Codes and other handy apps so be sure to stay tuned.
If you like what you've read, share it around with others. If you have a question be sure to ask in the comments section. If you've got a suggestion for a lesson idea let us know that too! Until next time peace out!


Welcome!

Welcome to I.T inside, P.E outside!!

This blog has been set up to tackle all the tech related ideas that are possible when it comes to engaging students with the learning process and then connecting those ideas with the Physical Education classroom in mind. I've set this blog up in the hope that it will assist my fellow PE super stars out there, as well as providing a handy resource for myself to refer back to from time to time.

So a little about me. I'm a P.E teacher in a secondary college in Melbourne, Australia. I've been teaching since 2007 and I have a love for gadgets, games and sport in general. My sport of choice is golf and have been moderately successful in that sport since I was 9 years old. I'm a passionate Sydney Swans supporter and I love Olympic years.

In the next couple of blog posts I aim to cover:
- The magic of cameras
- Managing iPads in the classroom
- I.T + SEPEP = EPIC!
- BYOD
- QR Codes and other fun things
- The most useful apps ever
- How to get the best out video analysis
- Digitising the paper world

and who knows... maybe I'll even look at Digital Portfolios. If you haven't gotten the hint yet... this blog is going to be fantastic! So stay tuned!... Bookmark me... Subscribe to me...